#include <ray.h>
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| Ray (Eigen::Matrix< TScalar, kN, 1 > const &origin, UnitVector< TScalar, kN > const &direction) |
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| Ray (Ray const &)=default |
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auto | operator= (Ray const &) -> Ray &=default |
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auto | origin () const -> Eigen::Matrix< TScalar, kN, 1 > const & |
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auto | origin () -> Eigen::Matrix< TScalar, kN, 1 > & |
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auto | direction () const -> UnitVector< TScalar, kN > const & |
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auto | direction () -> UnitVector< TScalar, kN > & |
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auto | pointAt (TScalar lambda) const -> Eigen::Matrix< TScalar, kN, 1 > |
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auto | intersect (Eigen::Hyperplane< TScalar, kN > const &plane) const -> std::optional< IntersectionResult > |
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auto | projection (Eigen::Matrix< TScalar, kN, 1 > const &point) const -> Eigen::Matrix< TScalar, kN, 1 > |
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◆ Ray() [1/2]
template<class TScalar , int kN>
sophus::Ray< TScalar, kN >::Ray |
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Eigen::Matrix< TScalar, kN, 1 > const & |
origin, |
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UnitVector< TScalar, kN > const & |
direction |
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) |
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inline |
◆ Ray() [2/2]
template<class TScalar , int kN>
◆ direction() [1/2]
template<class TScalar , int kN>
◆ direction() [2/2]
template<class TScalar , int kN>
◆ intersect()
template<class TScalar , int kN>
◆ operator=()
template<class TScalar , int kN>
auto sophus::Ray< TScalar, kN >::operator= |
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Ray< TScalar, kN > const & |
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-> Ray &=default |
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default |
◆ origin() [1/2]
template<class TScalar , int kN>
auto sophus::Ray< TScalar, kN >::origin |
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-> Eigen::Matrix<TScalar, kN, 1>& |
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inline |
◆ origin() [2/2]
template<class TScalar , int kN>
auto sophus::Ray< TScalar, kN >::origin |
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const -> Eigen::Matrix<TScalar, kN, 1> const& |
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inline |
◆ pointAt()
template<class TScalar , int kN>
auto sophus::Ray< TScalar, kN >::pointAt |
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TScalar |
lambda | ) |
const -> Eigen::Matrix<TScalar, kN, 1> |
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inline |
◆ projection()
template<class TScalar , int kN>
auto sophus::Ray< TScalar, kN >::projection |
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Eigen::Matrix< TScalar, kN, 1 > const & |
point | ) |
const -> Eigen::Matrix<TScalar, kN, 1> |
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inline |
The documentation for this class was generated from the following file:
- projects/farm-ng-core/cpp/sophus/geometry/ray.h